Requirement module
functional module | submodule | function points | illustrate |
---|---|---|---|
game | character attributes | grade | Class Definition and Function Upgrade method |
sub-attribute | Sub-attribute definition and role Sub-property promotion method | ||
Gameplay | daily activities | consumption and production rules gameplay | |
Games | game selection Game gain | ||
Theme Activities - Beauty Pageants | game rules Prize Settings | ||
game scene | Work | User action Dynamic scene | |
study | |||
rest | |||
entertainment | |||
travel | |||
Food | |||
sports | |||
beauty pageant | User action Dynamic scene subprocess | ||
social prestige | badge | Badge settings and rules Badge buff | |
Competition honor | Honor Settings and Rules Honor gain | ||
Pages and basic functions | page display | Event/Game Entry Level attribute display gain effect display Game Marketpalce entrance Active record entry set up social prestige | |
game Marketpalce | Various gain purchase process Expenses record | ||
invite friends | |||
set up | |||
Activity record | |||
data on chain | data on chain | On-chain range and time node | |
NFT | Child NFT | Child NFT Properties | Define the attribute bonuses of NFTs used to synthesize AVATAR |
AVATAR | AVATAR initial attributes | Define initial attribute rules for AVATAR | |
NFT transaction (Marketpalce) | Mall pending order transaction | Transaction process | |
management backstage | Order management royalty setting |
Last updated